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Songs on the SONGS page were remixed in April 2017 for the purpose of testing VST plugins below.  Plugins (64-bit only) for PC are found HERE (RIGHT-CLICK AND SAVE LINK AS … for each plugin when you get there).  The program 7zip can be found HERE.

Fixed Broken MG2AmpV0030 (23 August 2017) : Had audio problems with the medium-gain amp — hopefully fixed.

Updated Amp Sims (11 August 2017) : Fixed James tonestack in Version 0.0.3.0 to rid it of echo reported on KVR Audio forum.

Updated Amp Sims (26 July 2017) : Version 0.0.3.0 HERE (RIGHT-CLICK and SAVE LINK AS … for each plugin when you get there).  Presets (fxp) for this version are also there.  Version 0.0.3.0 adds Royer R122 MKII microphone, SE Electronics GuitaRF Reflexion filtered cabs for each combination of parameters, and new “Session 2” cabs which are re-recordings of all cabs but with new parameters which vary depending on cab.  Original version had 116 cab IRs; new version has 584.  The new versions of each amp sim have different names and new VSTids so that they can be used side-by-side with the original ones.  Be sure to import the correct preset for the version you use if you do use the fxp preset files.

Updated EQFifteen (30 July 2017) : Version 0.0.2.0  HERE (RIGHT-CLICK and SAVE LINK AS … when you get there).  Some internal improvements.

Added RoomConvpBin.7z : (30 July 2017) : 64-bit Acoustic room modelling program for binaural renderings, that is for headphones, Version 0.0.1.0  HERE (RIGHT-CLICK and SAVE LINK AS … when you get there).

 

For information  about the amps, please see the VIDEO.

EQFifteen.7z / EQFifteenV0020.7z : 64-bit Fifteen-band EQ

LG2AmpMFJV.7z / LG2AmpV0030.7z : 64-bit Low-Gain guitar amp sim (also suitable for voice, acoustic guitar,  piano, etc. with cabs off and Hi-Fi tonestacks)

MG2AmpMFJV.7z / MG2AmpV0030.7z : 64-bit Medium-Gain guitar amp sim

HG2AmpMFJV.7z / HG2AmpV0030.7z : 64-bit High-Gain guitar amp sim

UHG2AmpMFJV.7z / UHG2AmpV0030.7z : 64-bit Ultra-High-Gain guitar amp sim

RoomConvp.7z : 64-bit Acoustic room modelling program

RoomConvpROT.7z : 64-bit Acoustic room modelling program with rotation (CPU intensive)

Presets.7z / Presets_Amps_V0030.7z : Presets used for EQFifteen, LG2AmpMFJV,  MG2AmpMFJV, HG2AmpMFJV, and UHG2AmpMFJV for all of the songs on the SONGS page. There are no presets for the acoustic room modelling programs.  Be sure to use the correct version of the presets for each plugin, for example V0030 presets for V0030 amps.

There are NO PLANS FOR OTHER PLATFORMS, only 64-bit for PC.

 

Notes for Presets:

A number of representative presets are included as factory presets in each plugin.

Presets.7z includes loadable versions (fxp) of ALL of the presets used in ALL of the songs, even though some are used in more than one song.  The presets have names designed to help you locate and evaluate them in actual use  and re-use in songs I provided on the SONGS page.

Format for fxp-type preset name is:

PluginName_InstrumentDescription_SongCode.fxp

EXAMPLE:  LG2AmpMFJV_Vocal_SYL.fxp

for Low-Gain Amp, Vocal, Superior Young Lady.  Because this is a vocal preset, it’s going to have a so-called “passive Baxandall” or other Hi-Fi tonestack (not a guitar-oriented tonestack) and it will have cabs turned off.

 

Notes for EQFifteen:

Very simple  64-bit fifteen-band EQ for PC based on an LRC analog filter I designed.  Uses fifteen ISO bands.  Convolution is used rather than bilinear transformation. Plugin presets are those used for SONGS and are so named; they may appear strange to you.  These were used in conjunction with the amps below which produce harmonics and have their own tonestacks, so the total overall sculpting is more complicated than a mere EQ; therefore, the presets are not what you may expect.

No plans for other platforms, only x64.

 

Notes for Guitar Amp Sims:

See the YouTube VIDEO (Guitar Amp Sims Tutorial) for use and discussion.

Plugin presets are those used for SONGS and are so named; by listening to the song, you can get some idea of what to expect rather than relying on my personal choice of a name and/or tags.

No plans for other platforms, only x64.

 

Notes for 64-bit Acoustic Modelling Program for PC (RoomConvp):

See the YouTube VIDEO (RoomConvp Tutorial) for use and discussion.

This program solves the wave equation in 3-D spaces, here a specific large concert hall of volume 12,500 cubic meters (for 44,100 samples/sec*) with the “Golden Ratio” for its dimensions (to lessen degeneracies amongst the several billions of modes).

See Green’s Function Notes on the “TECH” page which briefly discuss the starting point from which the Acoustic Modelling Program was developed.  RoomConvp actually manipulates the vector components of solutions for pressure-gradient (i.e. directional) microphones.  This extension is not discussed in Green’s Function Notes, being left as an exercise for intrepid explorers.

You can place sound sources at various angles from the listener at a fixed distance.   These various angles are denoted, for example, Center, L22, L32, … , R22, R32, ….

You can adjust the absorption of the walls at both ends, combined, of the principal axes of the room or hall. This gives an appearance of varying distance, but also spreads the sound left and right, changes the tone by emphasizing or de-emphasizing the vector components along a principal axis, etc.

The Volume knobs effectively rotate a virtual directional microphone.

I usually use a different instantiation for every track, not a single instantiation for the master.

All tracks are panned to Center in the DAW mixer because the modelling program does “panning” like it’s actually done in real spaces. Panning and algorithmic reverbs, not to mention the use of ambient, overhead and other types of microphones,  almost always screw up the actual, natural acoustics, requiring a delicate balancing act best performed by pros to make the problems less audible.  The idea behind acoustic modelling, besides producing good reverb, is to use physical acoustics theory to lessen the burden of obtaining natural-sounding results so that I myself don’t have to struggle with mixing sounds recorded all over a room to obtain good-sounding and believable results.

For instruments recorded in stereo, such as Drums, I have often used the Center (0 degrees), but it sounds better to me  to treat each drum-kit piece separately whenever that option is available.

(*) 9,694 cubic meters for 48,000;  1,462.5 cubic meters for 88,200; 1,212 cubic meters for 96,000. In other words, much smaller room size for higher rates.  This may change for future versions.

No plans for other platforms, only 64-bit for PC.

 

Notes for Acoustic Modelling Program (RoomConvpROT):

See the YouTube VIDEO (RoomConvp Tutorial) for use and discussion.

Same as above plus the fact that this version actually rotates the microphone (alternatively rotates the room about the microphone).  This version takes a LOT of CPU at this time so I usually freeze the track after I determine a reasonable rotation rate.

No plans for other platforms, only 64-bit for PC.

 

Notes for Acoustic Modelling Program (RoomConvpBin):

Same as RoomConvp above except that this version uses binaural solutions to the 3-D wave equation.  This version also has positions surrounding the listener, but is intended for headphone listening.  When listening with speakers, there could potentially be substantial comb filtering between speakers.

No plans for other platforms, only 64-bit for PC.